Explore community performance across Minecraft PvP training modes.
Excavate and clear 10 defensive layers with anchors as quickly as possible.
Completion Time (ms) · 5 valid runs to qualify
swightlessv1
Better than 99.9% of qualified players
Latest 10 valid runs · 2,350 qualifying players · Best 1,521 ms
Bars show 2,151 of 2,350 qualifying players from 3,000 ms to 18,500 ms. 17 below and 182 above this range.
Latest 25 valid runs
swightlessv1 · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | swightlessv1 |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 3,982 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 3.1 KPS (Top 45.3%) | |
| Aim | Kills per Second · KPS | 5 | 2,789 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | 1/5 runs | |
| Aim | Weighted Accuracy · % | 5 | 2,308 | 53.3% | 44.7% – 60.5% | 73.3% | -- | |
| Anchor | Completion Time · ms | 10 | 6,543 | 598 ms | 353 ms – 941 ms | 245 ms | 147 ms (Top 2.7%) | |
| Anchor | Completion Time · ms | 8 | 2,803 | 967 ms | 716 ms – 1,318 ms | 532 ms | 364 ms (Top 2.6%) | |
| Anchor | Completion Time · ms | 5 | 2,350 | 10,388 ms | 7,668 ms – 13,671 ms | 5,601 ms | 2,454 ms (Top 0.1%) | |
| Anchor | Completion Time · ms | 5 | 691 | 15,296 ms | 12,206 ms – 19,325 ms | 10,047 ms | 9,251 ms (Top 6.9%) | |
| Totem | Reaction Time · ms | 10 | 3,321 | 1,643 ms | 1,293 ms – 2,106 ms | 1,078 ms | 978 ms (Top 5.3%) | |
| Totem | Refill Time · ms | 10 | 2,348 | 1,359 ms | 1,051 ms – 1,789 ms | 852 ms | 650 ms (Top 1.4%) | |
| Cart | Run Score · pts | 20 | 1,149 | 0 pts | 0 pts – 0 pts | 37.8 pts | 61.7 pts (Top 7.5%) | |
| Cart | Run Score · pts | 20 | 1,192 | 22.7 pts | 0 pts – 42.6 pts | 51.3 pts | 18/20 runs | |
| Mace | Successful Slams · hits | 5 | 5,865 | 4 hits | 1 hits – 8.5 hits | 13 hits | 9 hits (Top 22.6%) | |
| Mace | Successful Slams · hits | 5 | 2,369 | 4 hits | 1 hits – 6.5 hits | 9 hits | 2/5 runs | |
| Mace | Totem Pops · pops | 5 | 5,361 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | 11.5 pops (Top 34.6%) | |
| Mace | Successful Combos · combos | 6 | 3,041 | 4 combos | 1 combos – 7.5 combos | 10 combos | 1 combos (Top 74.9%) | |
| Mace | Successful Combos · combos | 6 | 5,472 | 8.5 combos | 7 combos – 10 combos | 11 combos | 11.5 combos (Top 7.9%) | |
| Mace | Successful Catches · catches | 6 | 3,268 | 7 catches | 5 catches – 9 catches | 11 catches | 4/6 runs | |
| Melee | Run Score · pts | 20 | 10,460 | 0 pts | 0 pts – 41.8 pts | 56.6 pts | 0 pts (Top 71.3%) | |
| Melee | Run Score · pts | 15 | 4,856 | 54.3 pts | 43.9 pts – 62.8 pts | 68.6 pts | 75.5 pts (Top 2.3%) | |
| Melee | Combo Hits · hits | 10 | 10,868 | 2 hits | 2 hits – 2.5 hits | 3 hits | 2 hits (Top 67.7%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 130.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.