Explore community performance across Minecraft PvP training modes.
Clear 10 layers using safe anchor blasts without taking lethal self-damage.
Completion Time (ms) · 5 valid runs to qualify
StatTierlist
Better than 99.9% of qualified players
Latest 8 valid runs · 691 qualifying players · Best 4,007 ms
Bars show 608 of 691 qualifying players from 6,000 ms to 24,500 ms. 3 below and 80 above this range.
Latest 8 valid runs
StatTierlist · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | StatTierlist |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 3,982 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | -- | |
| Aim | Kills per Second · KPS | 5 | 2,789 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | -- | |
| Aim | Weighted Accuracy · % | 5 | 2,308 | 53.3% | 44.7% – 60.5% | 73.3% | -- | |
| Anchor | Completion Time · ms | 10 | 6,543 | 598 ms | 353 ms – 941 ms | 245 ms | 151 ms (Top 3.5%) | |
| Anchor | Completion Time · ms | 8 | 2,803 | 967 ms | 716 ms – 1,318 ms | 532 ms | 150 ms (Top 0.1%) | |
| Anchor | Completion Time · ms | 5 | 2,350 | 10,388 ms | 7,668 ms – 13,671 ms | 5,601 ms | 4,223 ms (Top 4.2%) | |
| Anchor | Completion Time · ms | 5 | 691 | 15,296 ms | 12,206 ms – 19,325 ms | 10,047 ms | 4,829 ms (Top 0.1%) | |
| Totem | Reaction Time · ms | 10 | 3,321 | 1,643 ms | 1,293 ms – 2,106 ms | 1,078 ms | -- | |
| Totem | Refill Time · ms | 10 | 2,348 | 1,359 ms | 1,051 ms – 1,789 ms | 852 ms | -- | |
| Cart | Run Score · pts | 20 | 1,149 | 0 pts | 0 pts – 0 pts | 37.8 pts | 99.2 pts (Top 1.4%) | |
| Cart | Run Score · pts | 20 | 1,192 | 22.7 pts | 0 pts – 42.6 pts | 51.3 pts | 85.8 pts (Top 0.3%) | |
| Mace | Successful Slams · hits | 5 | 5,865 | 4 hits | 1 hits – 8.5 hits | 13 hits | -- | |
| Mace | Successful Slams · hits | 5 | 2,369 | 4 hits | 1 hits – 6.5 hits | 9 hits | -- | |
| Mace | Totem Pops · pops | 5 | 5,361 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | -- | |
| Mace | Successful Combos · combos | 6 | 3,041 | 4 combos | 1 combos – 7.5 combos | 10 combos | -- | |
| Mace | Successful Combos · combos | 6 | 5,472 | 8.5 combos | 7 combos – 10 combos | 11 combos | -- | |
| Mace | Successful Catches · catches | 6 | 3,268 | 7 catches | 5 catches – 9 catches | 11 catches | -- | |
| Melee | Run Score · pts | 20 | 10,460 | 0 pts | 0 pts – 41.8 pts | 56.6 pts | -- | |
| Melee | Run Score · pts | 15 | 4,856 | 54.3 pts | 43.9 pts – 62.8 pts | 68.6 pts | -- | |
| Melee | Combo Hits · hits | 10 | 10,868 | 2 hits | 2 hits – 2.5 hits | 3 hits | -- |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 130.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.