Explore community performance across Minecraft PvP training modes.
Place, charge, blast-protect, and detonate an anchor without popping a totem.
Completion Time (ms) · 8 valid runs to qualify
nexus_123123
Better than 77.3% of qualified players
Latest 10 valid runs · 2,938 qualifying players · Best 483 ms
Bars show 2,895 of 2,938 qualifying players from 100 ms to 2,900 ms. 0 below and 43 above this range.
Latest 25 valid runs
nexus_123123 · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | nexus_123123 |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,162 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 3.13 KPS (Top 42.6%) | |
| Aim | Kills per Second · KPS | 5 | 2,887 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | -- | |
| Aim | Weighted Accuracy · % | 5 | 2,407 | 53.4% | 44.5% – 60.4% | 73.6% | -- | |
| Anchor | Completion Time · ms | 10 | 6,785 | 597 ms | 353 ms – 926 ms | 242 ms | 685 ms (Top 58.1%) | |
| Anchor | Completion Time · ms | 8 | 2,938 | 963 ms | 722 ms – 1,312 ms | 532 ms | 694 ms (Top 22.7%) | |
| Anchor | Completion Time · ms | 5 | 2,454 | 10,403 ms | 7,659 ms – 13,642 ms | 5,569 ms | -- | |
| Anchor | Completion Time · ms | 5 | 717 | 15,309 ms | 12,296 ms – 19,549 ms | 10,069 ms | -- | |
| Totem | Reaction Time · ms | 10 | 3,442 | 1,648 ms | 1,295 ms – 2,113 ms | 1,080 ms | 2/10 runs | |
| Totem | Refill Time · ms | 10 | 2,431 | 1,363 ms | 1,051 ms – 1,791 ms | 853 ms | 1,161 ms (Top 35.5%) | |
| Cart | Run Score · pts | 20 | 1,396 | 0 pts | 0 pts – 0 pts | 41 pts | -- | |
| Cart | Run Score · pts | 20 | 1,484 | 24.4 pts | 0 pts – 43.1 pts | 51.8 pts | -- | |
| Mace | Successful Slams · hits | 5 | 6,116 | 4 hits | 1 hits – 8.5 hits | 13 hits | -- | |
| Mace | Successful Slams · hits | 5 | 2,477 | 4 hits | 1 hits – 6.5 hits | 9 hits | -- | |
| Mace | Totem Pops · pops | 5 | 5,596 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | -- | |
| Mace | Successful Combos · combos | 6 | 3,190 | 4 combos | 1 combos – 7.5 combos | 10 combos | -- | |
| Mace | Successful Combos · combos | 6 | 5,805 | 8.5 combos | 7 combos – 10 combos | 11 combos | -- | |
| Mace | Successful Catches · catches | 6 | 3,449 | 7 catches | 5 catches – 9 catches | 11 catches | -- | |
| Melee | Run Score · pts | 20 | 10,868 | 0 pts | 0 pts – 41.2 pts | 56.1 pts | 43.3 pts (Top 23.2%) | |
| Melee | Run Score · pts | 15 | 5,116 | 54.2 pts | 43.8 pts – 62.7 pts | 68.5 pts | -- | |
| Melee | Combo Hits · hits | 10 | 11,379 | 2 hits | 2 hits – 2.5 hits | 3 hits | -- |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 136.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.