Explore community performance across Minecraft PvP training modes.
Place, charge, and detonate a respawn anchor as fast as possible.
Completion Time (ms) · 10 valid runs to qualify
Aligamer7776947
Better than 79% of qualified players
Latest 10 valid runs · 6,746 qualifying players · Best 298 ms
Bars show 6,577 of 6,746 qualifying players from 100 ms to 2,600 ms. 38 below and 131 above this range.
Latest 16 valid runs
Aligamer7776947 · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | Aligamer7776947 |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,121 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 3 KPS (Top 53.7%) | |
| Aim | Kills per Second · KPS | 5 | 2,871 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | -- | |
| Aim | Weighted Accuracy · % | 5 | 2,385 | 53.3% | 44.6% – 60.4% | 73.3% | 1/5 runs | |
| Anchor | Completion Time · ms | 10 | 6,746 | 597 ms | 353 ms – 927 ms | 243 ms | 327 ms (Top 21%) | |
| Anchor | Completion Time · ms | 8 | 2,908 | 965 ms | 720 ms – 1,313 ms | 532 ms | -- | |
| Anchor | Completion Time · ms | 5 | 2,432 | 10,407 ms | 7,662 ms – 13,652 ms | 5,574 ms | 3/5 runs | |
| Anchor | Completion Time · ms | 5 | 710 | 15,309 ms | 12,219 ms – 19,460 ms | 10,080 ms | -- | |
| Totem | Reaction Time · ms | 10 | 3,417 | 1,649 ms | 1,295 ms – 2,115 ms | 1,080 ms | 2,105 ms (Top 74.6%) | |
| Totem | Refill Time · ms | 10 | 2,412 | 1,364 ms | 1,050 ms – 1,793 ms | 852 ms | -- | |
| Cart | Run Score · pts | 20 | 1,350 | 0 pts | 0 pts – 0 pts | 40.7 pts | 0 pts (Top 56.9%) | |
| Cart | Run Score · pts | 20 | 1,431 | 23.7 pts | 0 pts – 42.9 pts | 51.8 pts | 17/20 runs | |
| Mace | Successful Slams · hits | 5 | 6,073 | 4 hits | 1 hits – 8.5 hits | 13 hits | 3 hits (Top 56.6%) | |
| Mace | Successful Slams · hits | 5 | 2,457 | 4 hits | 1 hits – 6.5 hits | 9 hits | -- | |
| Mace | Totem Pops · pops | 5 | 5,555 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | 6 pops (Top 79.5%) | |
| Mace | Successful Combos · combos | 6 | 3,156 | 4 combos | 1 combos – 7.5 combos | 10 combos | 3.5 combos (Top 54.4%) | |
| Mace | Successful Combos · combos | 6 | 5,740 | 8.5 combos | 7 combos – 10 combos | 11 combos | 8 combos (Top 61.8%) | |
| Mace | Successful Catches · catches | 6 | 3,411 | 7 catches | 5 catches – 9 catches | 11 catches | -- | |
| Melee | Run Score · pts | 20 | 10,788 | 0 pts | 0 pts – 41.2 pts | 56.2 pts | 0 pts (Top 71.2%) | |
| Melee | Run Score · pts | 15 | 5,069 | 54.2 pts | 43.8 pts – 62.7 pts | 68.5 pts | 31.2 pts (Top 91.8%) | |
| Melee | Combo Hits · hits | 10 | 11,286 | 2 hits | 2 hits – 2.5 hits | 3 hits | 2.5 hits (Top 31.4%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 135.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.