Explore community performance across Minecraft PvP training modes.
Win the opening sword exchange with optimal 3.0-block reach spacing.
Run Score (pts) · 20 valid runs to qualify
ironqqqqq
Better than 99.7% of qualified players
Latest 10 valid runs · 10,652 qualifying players · Best 99.9 pts
Latest 25 valid runs
ironqqqqq · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | ironqqqqq |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,070 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 3.12 KPS (Top 44.1%) | |
| Aim | Kills per Second · KPS | 5 | 2,844 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | 3.08 KPS (Top 46.3%) | |
| Aim | Weighted Accuracy · % | 5 | 2,363 | 53.4% | 44.6% – 60.4% | 73.3% | 60.2% (Top 25.8%) | |
| Anchor | Completion Time · ms | 10 | 6,666 | 597 ms | 353 ms – 934 ms | 243 ms | 191 ms (Top 5.4%) | |
| Anchor | Completion Time · ms | 8 | 2,868 | 963 ms | 719 ms – 1,314 ms | 532 ms | 654 ms (Top 19.6%) | |
| Anchor | Completion Time · ms | 5 | 2,401 | 10,366 ms | 7,649 ms – 13,648 ms | 5,574 ms | 5,889 ms (Top 11.8%) | |
| Anchor | Completion Time · ms | 5 | 704 | 15,303 ms | 12,203 ms – 19,313 ms | 10,058 ms | 14,182 ms (Top 41.5%) | |
| Totem | Reaction Time · ms | 10 | 3,382 | 1,645 ms | 1,293 ms – 2,113 ms | 1,078 ms | 1,055 ms (Top 8.8%) | |
| Totem | Refill Time · ms | 10 | 2,385 | 1,362 ms | 1,049 ms – 1,790 ms | 850 ms | 1,147 ms (Top 34.4%) | |
| Cart | Run Score · pts | 20 | 1,271 | 0 pts | 0 pts – 0 pts | 40.2 pts | 9/20 runs | |
| Cart | Run Score · pts | 20 | 1,330 | 23.2 pts | 0 pts – 42.9 pts | 51.6 pts | 1/20 runs | |
| Mace | Successful Slams · hits | 5 | 5,979 | 4 hits | 1 hits – 8.5 hits | 13 hits | 11 hits (Top 15.2%) | |
| Mace | Successful Slams · hits | 5 | 2,425 | 4 hits | 1 hits – 6.5 hits | 9 hits | 6 hits (Top 29.2%) | |
| Mace | Totem Pops · pops | 5 | 5,478 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | 13 pops (Top 21.8%) | |
| Mace | Successful Combos · combos | 6 | 3,113 | 4 combos | 1 combos – 7.5 combos | 10.5 combos | 8 combos (Top 21.8%) | |
| Mace | Successful Combos · combos | 6 | 5,635 | 8.5 combos | 7 combos – 10 combos | 11 combos | 10 combos (Top 25%) | |
| Mace | Successful Catches · catches | 6 | 3,366 | 7 catches | 5 catches – 9 catches | 11 catches | 9 catches (Top 22.8%) | |
| Melee | Run Score · pts | 20 | 10,652 | 0 pts | 0 pts – 41.5 pts | 56.4 pts | 86.4 pts (Top 0.3%) | |
| Melee | Run Score · pts | 15 | 4,971 | 54.2 pts | 43.9 pts – 62.7 pts | 68.5 pts | 73.3 pts (Top 3.4%) | |
| Melee | Combo Hits · hits | 10 | 11,106 | 2 hits | 2 hits – 2.5 hits | 3 hits | 4 hits (Top 4.2%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 133.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.