Explore community performance across Minecraft PvP training modes.
Chain consecutive sprint-knockback sword hits before the bot can land a counterattack.
Combo Hits (hits) · 10 valid runs to qualify
Kenesciak
Better than 99.9% of qualified players
Latest 10 valid runs · 10,868 qualifying players · Best 19 hits
Bars show 10,715 of 10,868 qualifying players from 0 hits to 5.5 hits. 0 below and 153 above this range.
Latest 25 valid runs
Kenesciak · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | Kenesciak |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 3,982 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 4.22 KPS (Top 2.4%) | |
| Aim | Kills per Second · KPS | 5 | 2,789 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | 4.27 KPS (Top 3.9%) | |
| Aim | Weighted Accuracy · % | 5 | 2,308 | 53.3% | 44.7% – 60.5% | 73.3% | 64.6% (Top 18%) | |
| Anchor | Completion Time · ms | 10 | 6,543 | 598 ms | 353 ms – 941 ms | 245 ms | 250 ms (Top 10.7%) | |
| Anchor | Completion Time · ms | 8 | 2,803 | 967 ms | 716 ms – 1,318 ms | 532 ms | 450 ms (Top 5.3%) | |
| Anchor | Completion Time · ms | 5 | 2,350 | 10,388 ms | 7,668 ms – 13,671 ms | 5,601 ms | 4,053 ms (Top 3.5%) | |
| Anchor | Completion Time · ms | 5 | 691 | 15,296 ms | 12,206 ms – 19,325 ms | 10,047 ms | 11,349 ms (Top 18.6%) | |
| Totem | Reaction Time · ms | 10 | 3,321 | 1,643 ms | 1,293 ms – 2,106 ms | 1,078 ms | 938 ms (Top 3.6%) | |
| Totem | Refill Time · ms | 10 | 2,348 | 1,359 ms | 1,051 ms – 1,789 ms | 852 ms | 891 ms (Top 11.8%) | |
| Cart | Run Score · pts | 20 | 1,149 | 0 pts | 0 pts – 0 pts | 37.8 pts | 0 pts (Top 56.2%) | |
| Cart | Run Score · pts | 20 | 1,192 | 22.7 pts | 0 pts – 42.6 pts | 51.3 pts | 39.7 pts (Top 29.7%) | |
| Mace | Successful Slams · hits | 5 | 5,865 | 4 hits | 1 hits – 8.5 hits | 13 hits | 13.5 hits (Top 8%) | |
| Mace | Successful Slams · hits | 5 | 2,369 | 4 hits | 1 hits – 6.5 hits | 9 hits | 8 hits (Top 14.7%) | |
| Mace | Totem Pops · pops | 5 | 5,361 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | 24.5 pops (Top 0.3%) | |
| Mace | Successful Combos · combos | 6 | 3,041 | 4 combos | 1 combos – 7.5 combos | 10 combos | 12 combos (Top 4.6%) | |
| Mace | Successful Combos · combos | 6 | 5,472 | 8.5 combos | 7 combos – 10 combos | 11 combos | 14 combos (Top 0.6%) | |
| Mace | Successful Catches · catches | 6 | 3,268 | 7 catches | 5 catches – 9 catches | 11 catches | 12 catches (Top 6.4%) | |
| Melee | Run Score · pts | 20 | 10,460 | 0 pts | 0 pts – 41.8 pts | 56.6 pts | 0 pts (Top 71.3%) | |
| Melee | Run Score · pts | 15 | 4,856 | 54.3 pts | 43.9 pts – 62.8 pts | 68.6 pts | 52.6 pts (Top 54.5%) | |
| Melee | Combo Hits · hits | 10 | 10,868 | 2 hits | 2 hits – 2.5 hits | 3 hits | 14.5 hits (Top 0.1%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 130.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.