Explore community performance across Minecraft PvP training modes.
Chain consecutive sprint-knockback sword hits before the bot can land a counterattack.
Combo Hits (hits) · 10 valid runs to qualify
Raynex070
Better than 32.3% of qualified players
Latest 10 valid runs · 11,649 qualifying players · Best 8 hits
Bars show 11,489 of 11,649 qualifying players from 0 hits to 5.5 hits. 0 below and 160 above this range.
Latest 25 valid runs
Raynex070 · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | Raynex070 |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,226 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 2.58 KPS (Top 81.9%) | |
| Aim | Kills per Second · KPS | 5 | 2,924 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | 2.4 KPS (Top 88.9%) | |
| Aim | Weighted Accuracy · % | 5 | 2,458 | 53.3% | 44.6% – 60.4% | 73.4% | 49.7% (Top 62.4%) | |
| Anchor | Completion Time · ms | 10 | 6,890 | 598 ms | 353 ms – 927 ms | 244 ms | -- | |
| Anchor | Completion Time · ms | 8 | 2,977 | 967 ms | 722 ms – 1,314 ms | 530 ms | -- | |
| Anchor | Completion Time · ms | 5 | 2,489 | 10,399 ms | 7,653 ms – 13,648 ms | 5,560 ms | -- | |
| Anchor | Completion Time · ms | 5 | 730 | 15,290 ms | 12,219 ms – 19,460 ms | 10,080 ms | -- | |
| Totem | Reaction Time · ms | 10 | 3,504 | 1,652 ms | 1,298 ms – 2,114 ms | 1,081 ms | -- | |
| Totem | Refill Time · ms | 10 | 2,464 | 1,362 ms | 1,049 ms – 1,790 ms | 852 ms | 2/10 runs | |
| Cart | Run Score · pts | 20 | 1,501 | 0 pts | 0 pts – 0 pts | 41.2 pts | -- | |
| Cart | Run Score · pts | 20 | 1,623 | 24.3 pts | 0 pts – 43.6 pts | 52.1 pts | -- | |
| Mace | Successful Slams · hits | 5 | 6,270 | 4 hits | 1 hits – 8 hits | 12.5 hits | -- | |
| Mace | Successful Slams · hits | 5 | 2,534 | 4 hits | 1 hits – 6.5 hits | 9 hits | -- | |
| Mace | Totem Pops · pops | 5 | 5,738 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | -- | |
| Mace | Successful Combos · combos | 6 | 3,275 | 4 combos | 1 combos – 7.5 combos | 10.3 combos | -- | |
| Mace | Successful Combos · combos | 6 | 5,979 | 8.5 combos | 7 combos – 10 combos | 11 combos | -- | |
| Mace | Successful Catches · catches | 6 | 3,519 | 7 catches | 5 catches – 9 catches | 11 catches | -- | |
| Melee | Run Score · pts | 20 | 11,056 | 0 pts | 0 pts – 40.7 pts | 55.9 pts | 31 pts (Top 29.2%) | |
| Melee | Run Score · pts | 15 | 5,209 | 53.9 pts | 43.4 pts – 62.5 pts | 68.4 pts | 35.9 pts (Top 86.5%) | |
| Melee | Combo Hits · hits | 10 | 11,649 | 2 hits | 2 hits – 2.5 hits | 3 hits | 2 hits (Top 67.7%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 137.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.