Explore community performance across Minecraft PvP training modes.
Chain consecutive sprint-knockback sword hits before the bot can land a counterattack.
Combo Hits (hits) · 10 valid runs to qualify
_Niszczu_
Better than 97.3% of qualified players
Latest 10 valid runs · 11,106 qualifying players · Best 10 hits
Bars show 10,942 of 11,106 qualifying players from 0 hits to 5.5 hits. 0 below and 164 above this range.
Latest 25 valid runs
_Niszczu_ · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | _Niszczu_ |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,070 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 3.37 KPS (Top 25.5%) | |
| Aim | Kills per Second · KPS | 5 | 2,844 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | 3.23 KPS (Top 36.6%) | |
| Aim | Weighted Accuracy · % | 5 | 2,363 | 53.4% | 44.6% – 60.4% | 73.3% | 83.0% (Top 3.4%) | |
| Anchor | Completion Time · ms | 10 | 6,666 | 597 ms | 353 ms – 934 ms | 243 ms | 301 ms (Top 17.2%) | |
| Anchor | Completion Time · ms | 8 | 2,868 | 963 ms | 719 ms – 1,314 ms | 532 ms | 747 ms (Top 26.9%) | |
| Anchor | Completion Time · ms | 5 | 2,401 | 10,366 ms | 7,649 ms – 13,648 ms | 5,574 ms | 11,946 ms (Top 63.5%) | |
| Anchor | Completion Time · ms | 5 | 704 | 15,303 ms | 12,203 ms – 19,313 ms | 10,058 ms | 20,562 ms (Top 78.3%) | |
| Totem | Reaction Time · ms | 10 | 3,382 | 1,645 ms | 1,293 ms – 2,113 ms | 1,078 ms | 1,090 ms (Top 10.5%) | |
| Totem | Refill Time · ms | 10 | 2,385 | 1,362 ms | 1,049 ms – 1,790 ms | 850 ms | 860 ms (Top 10.8%) | |
| Cart | Run Score · pts | 20 | 1,271 | 0 pts | 0 pts – 0 pts | 40.2 pts | 0 pts (Top 56.8%) | |
| Cart | Run Score · pts | 20 | 1,330 | 23.2 pts | 0 pts – 42.9 pts | 51.6 pts | 49.6 pts (Top 13.7%) | |
| Mace | Successful Slams · hits | 5 | 5,979 | 4 hits | 1 hits – 8.5 hits | 13 hits | 4.5 hits (Top 46.1%) | |
| Mace | Successful Slams · hits | 5 | 2,425 | 4 hits | 1 hits – 6.5 hits | 9 hits | 1/5 runs | |
| Mace | Totem Pops · pops | 5 | 5,478 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | 13.5 pops (Top 18%) | |
| Mace | Successful Combos · combos | 6 | 3,113 | 4 combos | 1 combos – 7.5 combos | 10.5 combos | 7 combos (Top 28.9%) | |
| Mace | Successful Combos · combos | 6 | 5,635 | 8.5 combos | 7 combos – 10 combos | 11 combos | 9 combos (Top 42.5%) | |
| Mace | Successful Catches · catches | 6 | 3,366 | 7 catches | 5 catches – 9 catches | 11 catches | 9.5 catches (Top 18.3%) | |
| Melee | Run Score · pts | 20 | 10,652 | 0 pts | 0 pts – 41.5 pts | 56.4 pts | 50.6 pts (Top 15.9%) | |
| Melee | Run Score · pts | 15 | 4,971 | 54.2 pts | 43.9 pts – 62.7 pts | 68.5 pts | 66.2 pts (Top 15%) | |
| Melee | Combo Hits · hits | 10 | 11,106 | 2 hits | 2 hits – 2.5 hits | 3 hits | 4.5 hits (Top 2.7%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 133.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.