Explore community performance across Minecraft PvP training modes.
Swap a fresh totem into your offhand immediately after a sudden pop.
Reaction Time (ms) · 10 valid runs to qualify
Venlcee
Better than 96.6% of qualified players
Latest 10 valid runs · 3,382 qualifying players · Best 796 ms
Bars show 3,276 of 3,382 qualifying players from 700 ms to 3,700 ms. 15 below and 91 above this range.
Latest 25 valid runs
Venlcee · The center tick marks the community median.
Select a mode to view its distribution.
| Mode | Category | Metric | Min Runs | Qualifying | Median | Middle 50% | Top 10% | Venlcee |
|---|---|---|---|---|---|---|---|---|
| Aim | Kills per Second · KPS | 5 | 4,070 | 3.03 KPS | 2.7 KPS – 3.37 KPS | 3.68 KPS | 3/5 runs | |
| Aim | Kills per Second · KPS | 5 | 2,844 | 3.03 KPS | 2.7 KPS – 3.43 KPS | 3.83 KPS | 1/5 runs | |
| Aim | Weighted Accuracy · % | 5 | 2,363 | 53.4% | 44.6% – 60.4% | 73.3% | 2/5 runs | |
| Anchor | Completion Time · ms | 10 | 6,666 | 597 ms | 353 ms – 934 ms | 243 ms | 178 ms (Top 5.2%) | |
| Anchor | Completion Time · ms | 8 | 2,868 | 963 ms | 719 ms – 1,314 ms | 532 ms | 1,058 ms (Top 58.8%) | |
| Anchor | Completion Time · ms | 5 | 2,401 | 10,366 ms | 7,649 ms – 13,648 ms | 5,574 ms | 5,351 ms (Top 8.3%) | |
| Anchor | Completion Time · ms | 5 | 704 | 15,303 ms | 12,203 ms – 19,313 ms | 10,058 ms | 1/5 runs | |
| Totem | Reaction Time · ms | 10 | 3,382 | 1,645 ms | 1,293 ms – 2,113 ms | 1,078 ms | 931 ms (Top 3.4%) | |
| Totem | Refill Time · ms | 10 | 2,385 | 1,362 ms | 1,049 ms – 1,790 ms | 850 ms | 778 ms (Top 6.1%) | |
| Cart | Run Score · pts | 20 | 1,271 | 0 pts | 0 pts – 0 pts | 40.2 pts | -- | |
| Cart | Run Score · pts | 20 | 1,330 | 23.2 pts | 0 pts – 42.9 pts | 51.6 pts | -- | |
| Mace | Successful Slams · hits | 5 | 5,979 | 4 hits | 1 hits – 8.5 hits | 13 hits | 3/5 runs | |
| Mace | Successful Slams · hits | 5 | 2,425 | 4 hits | 1 hits – 6.5 hits | 9 hits | -- | |
| Mace | Totem Pops · pops | 5 | 5,478 | 10 pops | 6.5 pops – 12.5 pops | 15 pops | 1/5 runs | |
| Mace | Successful Combos · combos | 6 | 3,113 | 4 combos | 1 combos – 7.5 combos | 10.5 combos | 6 combos (Top 35.7%) | |
| Mace | Successful Combos · combos | 6 | 5,635 | 8.5 combos | 7 combos – 10 combos | 11 combos | 8 combos (Top 61.8%) | |
| Mace | Successful Catches · catches | 6 | 3,366 | 7 catches | 5 catches – 9 catches | 11 catches | 2/6 runs | |
| Melee | Run Score · pts | 20 | 10,652 | 0 pts | 0 pts – 41.5 pts | 56.4 pts | 0 pts (Top 71.3%) | |
| Melee | Run Score · pts | 15 | 4,971 | 54.2 pts | 43.9 pts – 62.7 pts | 68.5 pts | 44.2 pts (Top 74.5%) | |
| Melee | Combo Hits · hits | 10 | 11,106 | 2 hits | 2 hits – 2.5 hits | 3 hits | 2 hits (Top 67.8%) |
Each mode has its own minimum number of valid runs.
We use the median of your latest valid runs, up to ten.
Your result is compared with qualified players in the same mode.
Community benchmarks refresh daily.
Qualification requires 5, 6, 8, 10, 15, or 20 valid runs, depending on the mode. Sandbox, voided, and pre-reset runs do not count. Your result uses the median of up to ten recent valid runs.
Faster times rank higher in millisecond modes; higher values rank higher elsewhere. Tied players share the midpoint percentile. Community thresholds use interpolated values.
Community snapshots refresh daily at 05:00 Europe/Berlin over a target window of 180 days; the current snapshot covers 133.4 days. Available history can be shorter for individual modes. Player comparisons are calculated on demand against the published snapshot.